We've taken a good look at building a fantasy world for your characters. Now let's build those characters. What makes fantasy characters different from non-fantasy characters? What kind of characteristics should you include when developing the protagonist? Antagonist? Secondary characters?
1. The protagonist – this is your hero or heroine. They usually have some kind of gift. Sometimes they know about it, sometimes they discover it. It can be magic or a special talent. They often are not aware of how special they are. This is typical for fantasy. It’s your job to come up with something totally fresh.
2. The antagonist – this is your hero’s enemy. They should be as strong as or stronger than your protagonist. In fantasy, the antagonist is typically the evil dark lord/lady who is going to destroy the world. If you don’t want to write a typical fantasy adventure, you’ll need to give this a twist.
3. Secondary characters – you can give these characters magic/powers or nothing at all. But they need to have something that helps the hero in some important way. Be careful your secondary characters do not outshine the main character.
Let's start with the main character. Once you've decided what kind of fantasy you're writing, you now can build your hero. Let's say you're writing high fantasy. Your main character will need some kind of magical quality or skill, even if she doesn't know it yet. It can be full magic. It can be one type of skill. The hero can know about it from the beginning or discover it. It can help them or hinder them at first, but should help them at the end.
In Fairyeater, Akeela has what I've called "spirit sight." She can see the auras around living things, including plants. It's something she's always had, and it helps her save herself and the group she's traveling with when they're lost in the caves because she can see where to walk in the combined light of everyone's auras.
So, let's talk about your main characters and their characteristics.
Wednesday, February 22, 2012
Thursday, February 2, 2012
Book Poetry
Let's have some fun. Pull out a few random books and use the titles to write a fantasy story line or poem. Put the titles in caps. Here's mine:
TWO OLD WOMEN, CARRYING MASON, THE DRAGON RIDER, set out on a DARK PURSUIT in the VIOLET DAWN to search for the VANISHED TWO TOWERS in the FAIRY REALM before A STAR RISES IN PERSIA for the purpose of MAKING EYE CONTACT WITH GOD and to plunge into the HEALING WATERS
You can use fiction, nonfiction or children's ... whatever you have! Hey, maybe you'll get an idea for a new novel. Don't forget to share your book poem with us!
TWO OLD WOMEN, CARRYING MASON, THE DRAGON RIDER, set out on a DARK PURSUIT in the VIOLET DAWN to search for the VANISHED TWO TOWERS in the FAIRY REALM before A STAR RISES IN PERSIA for the purpose of MAKING EYE CONTACT WITH GOD and to plunge into the HEALING WATERS
You can use fiction, nonfiction or children's ... whatever you have! Hey, maybe you'll get an idea for a new novel. Don't forget to share your book poem with us!
Labels:
book poetry
Tuesday, January 24, 2012
Something fun
hey FFFers - here's a fun thing: http://thebestsellercode.com/
It tells compares your writing to established authors and scores you 0-20 on if your writing is strong enough to be considered "best-selling."
I entered the beginning of chapter one of Fairyeater and scored a 14.1. Pretty good. Then I did the beginning of chapter two and scored a 3.4. YIKES! And an editor told me chapter two was stronger than chapter one. HA!
So, try it and see what you think. It's just for fun. I'll get back to writing posts when things have settled down here. My husband was dianosed with Bell's Palsy on Sat. night and we're a bit weary at the moment.
Happy Testing!
It tells compares your writing to established authors and scores you 0-20 on if your writing is strong enough to be considered "best-selling."
I entered the beginning of chapter one of Fairyeater and scored a 14.1. Pretty good. Then I did the beginning of chapter two and scored a 3.4. YIKES! And an editor told me chapter two was stronger than chapter one. HA!
So, try it and see what you think. It's just for fun. I'll get back to writing posts when things have settled down here. My husband was dianosed with Bell's Palsy on Sat. night and we're a bit weary at the moment.
Happy Testing!
Labels:
something fun
Thursday, January 12, 2012
Examples of Great World Building
hey FFFers - hope you had a good Christmas and a great start to 2012.
Over the Christmas break, I read three books I received for Christmas. You are probably familiar with them: THE HUNGER GAMES trilogy by Suzanne Collins.
WOW.
If you can handle the violence, these books are an incredible example of world building. The setting is earth, North America, and post-apocalyptic. It's a perfect example of how the setting compliments the characters and the story arc.
If you've read these books, chime in and let me know how you liked them, but don't give anything away.
Over the Christmas break, I read three books I received for Christmas. You are probably familiar with them: THE HUNGER GAMES trilogy by Suzanne Collins.
WOW.
If you can handle the violence, these books are an incredible example of world building. The setting is earth, North America, and post-apocalyptic. It's a perfect example of how the setting compliments the characters and the story arc.
If you've read these books, chime in and let me know how you liked them, but don't give anything away.
Labels:
World Building
Monday, December 19, 2011
World Building part four
Sienna had a great question: Do you have any tips for creating a very different world without having to spend pages and pages on description?
The first thing is to know you don't have to describe EVERYTHING all at once. How your characters interact with the setting is key.
Here is part of a writing exercise from my notes on my new fantasy novel, Koda's Quest. It's about setting:
A character we often forget is the setting. The setting brings the character into the story. Have something specific in mind. Choose carefully. It’s part of the hero’s hidden need. It can lend itself to natural symbolism.
What is the specific setting for Koda’s Quest?
"The Mirasol Valley in the middle of the Blacktooth Mountains where the Stone Kings stand guard."
Is it Koda’s ally or enemy? "Both"
Write a quick paragraph where Koda expresses his feelings about the setting.
Koda stared up at the Stone Kings. Karack, the taller of the two, faced direct south. Anar stood gazing to the east. Koda never got tired of their solemn expressions or wondering what their last thoughts were before the magic transformed them from flesh and blood to solid rock.
“Someday, I’m going to climb you,” he whispered.
The breeze seemed to whisk his words away as a flock of crows rose from the sunflower fields. The sun shone heavy on his head, but he shivered as the caustic cries of the black birds followed them out of the valley.
Do his feelings change in the course of the story? Why or why not? "No, they do not change because his destiny is so linked to saving his world."
Find one symbol inherent to the place that could point Koda to his hidden need. "Karack, though bigger, is crumbling more rapidly than Anar. Anar is less important in everyone’s mind, but it is really because of him that Karack can be strong. Koda will find out he needs others to help him be strong."
Can Koda come upon this during the course of the story? "Yes, in the caves Koda finds a journal. It belonged to King Karack. In it, Karack writes about his need for Anar."
Is this the right setting for the book? "Yes!"
Now, you interject your book and characters in the questions and see what you come up with.
Remember, the setting is also a character. We can come to know it a little at a time, just like the living characters in the story.
The first thing is to know you don't have to describe EVERYTHING all at once. How your characters interact with the setting is key.
Here is part of a writing exercise from my notes on my new fantasy novel, Koda's Quest. It's about setting:
A character we often forget is the setting. The setting brings the character into the story. Have something specific in mind. Choose carefully. It’s part of the hero’s hidden need. It can lend itself to natural symbolism.
What is the specific setting for Koda’s Quest?
"The Mirasol Valley in the middle of the Blacktooth Mountains where the Stone Kings stand guard."
Is it Koda’s ally or enemy? "Both"
Write a quick paragraph where Koda expresses his feelings about the setting.
Koda stared up at the Stone Kings. Karack, the taller of the two, faced direct south. Anar stood gazing to the east. Koda never got tired of their solemn expressions or wondering what their last thoughts were before the magic transformed them from flesh and blood to solid rock.
“Someday, I’m going to climb you,” he whispered.
The breeze seemed to whisk his words away as a flock of crows rose from the sunflower fields. The sun shone heavy on his head, but he shivered as the caustic cries of the black birds followed them out of the valley.
Do his feelings change in the course of the story? Why or why not? "No, they do not change because his destiny is so linked to saving his world."
Find one symbol inherent to the place that could point Koda to his hidden need. "Karack, though bigger, is crumbling more rapidly than Anar. Anar is less important in everyone’s mind, but it is really because of him that Karack can be strong. Koda will find out he needs others to help him be strong."
Can Koda come upon this during the course of the story? "Yes, in the caves Koda finds a journal. It belonged to King Karack. In it, Karack writes about his need for Anar."
Is this the right setting for the book? "Yes!"
Now, you interject your book and characters in the questions and see what you come up with.
Remember, the setting is also a character. We can come to know it a little at a time, just like the living characters in the story.
Labels:
Setting,
World Building
Monday, November 28, 2011
World Building - part three
I hope everyone had a good Thanksgiving. Let's talk about SETTING.
When writing fantasy, you need to decide how different your world is from the contemporary world. Some fantasies are Earth-based, with all the rules of Earth, like gravity. Some fantasy worlds are slightly different. Some are radically different. When choosing your fantasy world, you’ll want to be careful you don’t slip into sci-fi.
Earth-based: the rules of gravity apply, one sun, one moon, weather patterns are similar, north is cold, south is hot, geography/plant life similar.
Earth-like: the rules of gravity apply, one or more suns/moons, weather similar, geography similar, plant life can be similar but maybe with different qualities. If you are using this setting, make sure you have a few things that keep it from being too close to Earth-based.
UnEarth-like: anything goes, although you don’t want space ships or other technology that would make it feel like science fiction.
Remember, your setting is a character in your story. Don't be afraid to put as much research and development into the setting as you do your characters. The setting can enhance the story, add to the tension, and help the protagonist. As you write, ask yourself if you chose the right setting for your hero as well as the story.
Your thoughts? Need help with your setting? Let's talk!
When writing fantasy, you need to decide how different your world is from the contemporary world. Some fantasies are Earth-based, with all the rules of Earth, like gravity. Some fantasy worlds are slightly different. Some are radically different. When choosing your fantasy world, you’ll want to be careful you don’t slip into sci-fi.
Earth-based: the rules of gravity apply, one sun, one moon, weather patterns are similar, north is cold, south is hot, geography/plant life similar.
Earth-like: the rules of gravity apply, one or more suns/moons, weather similar, geography similar, plant life can be similar but maybe with different qualities. If you are using this setting, make sure you have a few things that keep it from being too close to Earth-based.
UnEarth-like: anything goes, although you don’t want space ships or other technology that would make it feel like science fiction.
Remember, your setting is a character in your story. Don't be afraid to put as much research and development into the setting as you do your characters. The setting can enhance the story, add to the tension, and help the protagonist. As you write, ask yourself if you chose the right setting for your hero as well as the story.
Your thoughts? Need help with your setting? Let's talk!
Labels:
Setting,
World Building
Wednesday, November 9, 2011
World Building part two
WORLD BUILDING BASICS
*Know the rules of your world. You need limitations – but not too many.
*Be specific with your descriptions
*Plant seeds from the beginning
*Make sure knowledge is natural to your character
*Avoid awkward dialog that doesn’t match your world
*Learn the basic craft of writing
Let's break this down and talk about them one at a time. Rules: when I say know the rules of your world, what do I mean? Think about our Earth - the sky is up, the ground is down. There's atmosphere that holds the air we breathe. The sky is blue because of how the sunlight refracts through the atmosphere. There are clouds that bring rain. Storm fronts, cold fronts, warm fronts - these all cause the air to move, sometimes violently. We have gravity. We have one sun and one moon. The Earth spins, giving us day and night. The Earth also tilts, giving us the seasons.
What are the rules of your world? Fantasy and SciFi allow our imaginations to run wild, but the world HAS to fit the story. Is your world radically different from Earth? That's fine, but it still has to be natural and you must keep your rules in mind as you're writing. Be consistent. If you aren't, you'll jerk your reader clean out of your story. And they won't believe you anymore.
Being specific with description: Does this mean you need to set up a couple of pages of description? No, of course not. But you can weave in the "rules" of your world within the action and dialog of the story. Remember, if your world is strangely different from Earth, it's normal for your characters. And you don't have to give every detail - allow for the imagination of the reader. This pulls the reader in and makes them part of the story. We all love it when that happens, don't we?
Dialog that fits your world: is your world futuristic or historical? In Fairyeater, my world is Earth-like except for the three moons. There is no modern conveniences like electricity or machines. The people are simple peasant folk, so their language is simple.
Learn the craft: this barely needs mentioning, but I'm going to say it anyway. It takes more than a good idea to write a great book; there's a craft to it. One of the best books I've read on writing a novel is "Stein on Writing" by Sol Stein. Now, he's not a Christian, so his examples are not always the best for young writers. For you teen writers, I recommend "Seize the Story" by Victoria Hanley.
Get a good book on the craft and learn it. Once you've mastered the craft of writing, you can creatively break the rules. But you don't have to. What does your story require? What does your world require? Only you can determine that.
Share your world with us. I love hearing what you're doing.
*Know the rules of your world. You need limitations – but not too many.
*Be specific with your descriptions
*Plant seeds from the beginning
*Make sure knowledge is natural to your character
*Avoid awkward dialog that doesn’t match your world
*Learn the basic craft of writing
Let's break this down and talk about them one at a time. Rules: when I say know the rules of your world, what do I mean? Think about our Earth - the sky is up, the ground is down. There's atmosphere that holds the air we breathe. The sky is blue because of how the sunlight refracts through the atmosphere. There are clouds that bring rain. Storm fronts, cold fronts, warm fronts - these all cause the air to move, sometimes violently. We have gravity. We have one sun and one moon. The Earth spins, giving us day and night. The Earth also tilts, giving us the seasons.
What are the rules of your world? Fantasy and SciFi allow our imaginations to run wild, but the world HAS to fit the story. Is your world radically different from Earth? That's fine, but it still has to be natural and you must keep your rules in mind as you're writing. Be consistent. If you aren't, you'll jerk your reader clean out of your story. And they won't believe you anymore.
Being specific with description: Does this mean you need to set up a couple of pages of description? No, of course not. But you can weave in the "rules" of your world within the action and dialog of the story. Remember, if your world is strangely different from Earth, it's normal for your characters. And you don't have to give every detail - allow for the imagination of the reader. This pulls the reader in and makes them part of the story. We all love it when that happens, don't we?
Dialog that fits your world: is your world futuristic or historical? In Fairyeater, my world is Earth-like except for the three moons. There is no modern conveniences like electricity or machines. The people are simple peasant folk, so their language is simple.
Learn the craft: this barely needs mentioning, but I'm going to say it anyway. It takes more than a good idea to write a great book; there's a craft to it. One of the best books I've read on writing a novel is "Stein on Writing" by Sol Stein. Now, he's not a Christian, so his examples are not always the best for young writers. For you teen writers, I recommend "Seize the Story" by Victoria Hanley.
Get a good book on the craft and learn it. Once you've mastered the craft of writing, you can creatively break the rules. But you don't have to. What does your story require? What does your world require? Only you can determine that.
Share your world with us. I love hearing what you're doing.
Labels:
World Building
Subscribe to:
Posts (Atom)
