Once your hero begins his/her adventure, they will naturally encounter new challenges or TESTS. They'll make ALLIES and ENEMIES. And they'll begin to learn all the rules of the quest/special world. This allows for character development as your hero and other characters react to stress, set backs, new friends, facing the enemy, etc. This is also a place to introduce a side-kick, if you already haven't.
The hero can encounter all these things throughout the story.
As we know, in fiction, we want tension and conflict - something to keep the reader on the edge of their seat. Things that will make the reader stay up late to read "just one more chapter." The things we hate in real life, we seem to love in books or movies. I think we like seeing how things resolve.
So, let's talk about tests, allies and enemies. What kind of things does your hero encounter? How much trouble should we throw at our characters? We don't want to beat them to a bloody pulp, right? So, we want to give them times of fun and rest.
It's a balance, and it's our job to make it happen without everything falling apart.
Don't Plant Trees!
10 years ago