This happens when the hero finally says yes to the quest and fully enters the Special World of the story for the first time. He agrees to face whatever needs facing with the problem or challenge of the Call to Adventure. This is where your story takes off. You've set up the Ordinary World and introduced the main character, mentor and other important characters.
This doesn't mean your hero can't turn back. At this point, they can. But there's no reason to right now. The hero often feels condfident and ready to tackle anything.
How are you handling this part of your story? Are you leaving the reader feeling as confident as the hero or have you written in some kind of menacing threat, ever so slightly?
Don't Plant Trees!
12 years ago
